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Admin Stuff Blog Bruises community HNZ OOC

Listen, we need to talk…

Two and a half years ago I left the site – but I stayed connected with Cyndi and Donna, lest they ever needed any help. From time to time they did, and often I heard snippets of their woes about the site – many of these were familiar, and some were far less so.

One thing which I heard again and again that I just didn’t understand was the problem with Skype. Skype, as far as I knew, had been a wonderful way for members to get to know each other more. While it had certainly taken away much of the on-board OOC discussion, that didn’t seem like the worst price to pay.

It took my return to the board, merely six months ago, to fully recognize the problem.

Skype is killing HNZ.

That’s not fair. Skype isn’t doing anything, really. I should rephrase that.

You’re killing HNZ.

At least, the HNZ that we all know and care for is dying a slow and painful death because of how Skype has been used.
The HNZ I know and love is welcoming, and passionate, and diverse! It’s a place where very different people get along because of a common love for writing and a common love for Potter – and more than get along! They collaborate and create beautiful, interesting, engaging works of art together!
That’s the HNZ I love, and I suspect it’s the one you love, too.
How has Skype been used to kill that?
It’s been used to ostracize people. It’s been used to spread lies, and rumours, and sad half-truths.
It’s been used to bully people. To harass, to gang up on, to be children toward, fellow members of the site.
It’s been used in every way possible to evade our board rules and our Netiquette guide.
This is not okay. This is not the HNZ I know.
Skype is being used to get away with things that one would never get away with on the board – and it’s letting some people act like children while others are being abused, hurt, and chased off the site.
I’m sure we can all agree that it’s the people who are being hurt who we’d much rather keep around than the people doing the hurting.

Something’s got to change.

Let’s start here:

  • Block the Bullies
    If you’re in a Skype chat with somebody who’s treating you the above ways. Block them, then talk to us. We can’t punish people for things off the board that we can’t investigate, but you don’t have to endure the abuse.
  • Check Your Facts
    If you hear something that doesn’t make sense, from a person who doesn’t make sense to know/tell you that – talk to a member of the staff or the person who it’s about.
    We’ve had people think the staff has a vendetta against them just because one user told them so, like they knew, when it absolutely wasn’t true – and it created deep tensions until we discovered the problem! Talk to people, and don’t trust nonsense.
  • Offenders Be Warned
    If one name comes up very often as problematic off-site, we’re going to have a chat with that person and their time on the board might come to an abrupt end. Assume that Netiquette applies off site from now on.
    We’re not going to be talking people out of leaving because of your abuse anymore. Instead, we’ll be forcing you off so the board can be legitimately enjoyed again.
  • Site Talk on the Site
    We think it’s awesome that so many people have met in real life, know each other personally, are friends beyond HNZ – but maybe talk to those people only about not-HNZ stuff on Skype.
    Try to keep as much HNZ talk on HNZ as you can. Need to plot? PM. Want to talk to a bunch of people? Spam or shouty (seriously, just treat it like a group chat convo where you know if somebody is a bully they will be dealt with because we have the records).

We can’t resolve this alone. We need all of you to cooperate, especially those of you who aren’t part of the problem but know what we’re talking about.

I know many of you noticed that this year’s birthday celebrations didn’t include a site-wide Skype chat. Not surprisingly, this is why. The staff have no interest in organizing something that is being used to push people further and further away from the board and its community. That’s not okay, and we’re not endorsing it any more in any way – and we’re going to steer clear of Skype and the poison that comes with it until this changes. HNZ should be an escape from this kind of behaviour that many of us have experienced in real life, not a community that repeats those behaviours on our own.

HNZ is a lot better than this.
We’re all a lot better than this.
Let’s do better together.

-Nick


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Admin Stuff busy Future Life OOC Positivity

Explanation & Hopeful Expectation

It’s kind of crazy to realize that I’ve been on HNZ for seven years… and an admin for six of those.
Seven years is about a third of my life, it’s almost all of my adolescence and my adult life.
In that time, I’ve changed a lot – and the site has too. I joined the site entering secondary school, fairly quickly became an admin, and remained on the site through my undergraduate degree into my current schooling.
HNZ has been an insane blessing in my life. Being on the site provided me rich opportunities to hone skills that would have remained in their infancy were it not for being thrust into a position like I had on HNZ. Where many users have seen the site improve their English language skills, I received the gifts of learning how to work with CSS, JavaScript, mySQL, PHP and my HTML improved drastically. Where creative writing was the focus of many, my ability to communicate with others well was where most of my growth occurred (which is not to say my creative writing didn’t also improve… because it most certainly didseriously). All of this just to say, my experience on HNZ has been somewhat unique to most people’s. HNZ has been a pretty different thing for me. Like you, HNZ for me has certainly been an exercise in creativity, but often not on the scale of my character(s) – where I never really succeeded in maintaining any – but instead on what could most benefit the site and its growth, and how best to implement such changes. It’s also been an exercise in commitment, and frustration, and realizing that sometimes I really mess up. I’ve been caused to grow in a myriad of ways because of my role on HNZ over these six years, it’s been the only HNZ I’ve really ever known, and I’ve loved every moment of it.

But my life continues to change – I find myself juggling school, an internship, a social life, continued online commitments, family, reading, and some things have dropped… admittedly, HNZ has been one of those things. I’ve been on the receiving end of an admin’s life taking over (the mantra of HNZ from time immemorial being “real life comes first”) and it’s not great to have a dead weight admin around. Knowing this, I’ve had countless conversations with Cyndi over the past year about what my stepping down from being an admin on the site looks like, and over the last semester the necessity of those conversations became even more apparent to me.

Remaining on the site apart from being an admin has never really been something I’ve considered because I can imagine trying to be an active part of the community on the board and just being an awful member… telling staff how to do their jobs, backseat moderating, not applying for the things I’d need to apply for. It wouldn’t be a smooth transition, it’d be pretty rough; I think I’d be banned in a week flat. So I came to realize that I just need to wrap up my character and take a clean move away from the board. My series of blog posts a few months ago were my way of sorting through what HNZ is and has been to me, and I hope the trio of them meant something to you, too. As I’ve made this slow conscious move away from the board, I’ve also remained cognizant that there are certain things for which I’ll need to be available for Cyndi and Donna. If something goes awfully awry: the hosting is still on my shared host, I still own the domains, and I still care about HNZ enough that I’m more than happy to help and fix problems at a moment’s notice (they have my mobile number) and even help make some larger projects a reality (need to keep my skills up to snuff!).

I also have a number of people from HNZ on Skype, and so I know that not checking into the board very regularly or having an official role on the board does not mean that I won’t still talk to the people who I’ve come to know, respect, and enjoy the company of over the last many years. I expect many a harassing Skype messages, saucey emails, drunken rants – I look forward to it. I also continue to volunteer as the support administrator for ZetaBoards & zIFBoards, and will be a continued presence on the Support Board where I’m always a PM or a support ticket away.

I also look forward to what I know is in HNZ’s future with Donna & Cyndi at the helm, free of my imposition. Cyndi having been the indomitable force behind renewing Quidditch on the site (unquestionably the highlight of the last couple of years on the board) and often having had a handful of long-term plans she’d like to see happen (if only the site would get behind them enough to make them happen! *cough*Ministry Elections*cough*) I know that the site is in amazing hands and there will be a wealth of really exciting roleplaying opportunities to come (after all, HNZ is a roleplaying site first and foremost – which is something I confess to forgetting perhaps once too often). Likewise, Donna has a great love for roleplaying and HNZ and even as she continues to learn a lot of the admin-ing basics I know that in very short time she’ll be an incredible force propelling the site forward, too. These ladies, with all the Global Moderators supporting them and the rest of the site participating and enjoying themselves, really do have me wordlessly excited for popping in and hearing what’s been going on, and seeing a place that I’ve known as my home in cyberspace for so many seasons of my life continue to grow and flourish beyond what I could have imagined.

It’s a new year, HNZ – and a new season for us all.
I’ll miss all the bi-weekly madness, spam silliness, shouty shouting, countless Kaitlyn characters, sorting confusion, April fools jokes, Werewolf incredulity, and of course all the creativity and laughter and love that the site has to offer.
In short, I’ll miss you.
I trust that I’ll always be a welcome visitor and, should it ever be reasonable or possible, find a home with HNZ on the Internet again.

As ever: all the best,

Nick


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Admin Stuff community HNZ Positivity

HNZ & All Around the [Real] World

“All Around the Wizarding World” is a familiar enough phrase to those of us who have been a part of HNZ for any period of time. It’s been on our banner for forever – we have always roleplayed well beyond the bounds of New Zealand and had characters coming from all kinds of walks of life.

Far more interesting to me, however, is just how far reaching the site has been in the real world. We’re not a bunch of Kiwis. It often surprises people that it was an American who started HNZ, or that I am a Canadian who has never set foot in Aotearoa. But North American people are mundane to me: there’s no excitement in knowing I’m on a website with Canadians and Americans. The fact that we have actual Kiwis, though, that excites me. Despite having a very specific geographic niche to the site, its reach has never been limited.

In fact, HNZ has been accessed (and frequented) by people all over the world. In far flung countries and exotic lands I could only imagine, that the Internet brings far closer to me, and that HNZ has enabled me to get to share a passion with the natives of. In fact, in the past three years on the site we’ve reached people in all these places:

Map of the world, most of the world coloured in by visitors
Click for the full image!

While we certainly have a larger presence in certain places, the fact that we’ve been seen and shared in so many different places amazes me.
“Now Nick,” I can hear you starting to say – “just because HNZ has been visited in all those places over three years doesn’t mean very much – it could just have been one-off random flukes!”
And I say to you: fair enough – but look at this map from just the last three months:

A map of the world, with almost all the same places shaded in - some noticeable gaps.
Click for the full image!

Definitely fewer places, but still mightily impressive in my books.

It’s not just that people from Australia and Tanzania, India and France, Texas and the UK, have all visited HNZ that staggers me; it’s that HNZ has impacted lives, been shared, chattered about in an excited tone. People have met because of this site! We have frequently joked of a giant HNZ meet up or convention, but smaller versions of this happen frequently! People in the same country find ways to meet, peoples in the same area but might require crossing an international border have had annual get togethers, and when travelling there’s often a quick HNZ connection to be made if you want it. Friendships that would never have existed do now because of HNZ.

Even more powerfully, classrooms in the Philippines and in the Netherlands have been abuzz with chat about this character or that all while, seemingly a world away, a school teacher in Canada desperately hopes his students never find the site he has come to enjoy so much, but uses a similar concept as a teaching tool so they, too, can enjoy a piece of what he has so come to appreciate.

In places I’ll probably never have the privilege to visit, friends share the site with each other and the community we’ve all come to know and love, that has become a piece of who we are and that we’ve left a bit of ourselves with, travels the globe, a person at a time, a web search and a click at a time, little by little, making itself known and loved. In fact, we were even submitted to TotalGirl Magazine, which I’ve always thought was the coolest.

HNZ featured in a 2011 issue of "TotalGirl Magazine"
Click for the full image!

I really am frequently amazed at the impact HNZ has had on people, and how powerful a tool it has been in so many lives. People who have struggled with depression and belonging find a safe space on HNZ where they’re warmly welcomed and they most certainly belong. People for whom English is not their native language, HNZ has been a kind and patient teacher, giving them a leg up above classmates and helping them in their goal of bi- (or sometimes tri- or even quadri-) lingualism. Even people for whom English may have been the only language they have ever known credit HNZ for the improvements they have seen in their own writing, giving them a safe space to practise, have feedback, enjoy their art.

HNZ is art. Art that has been collaboratively accomplished by hundreds of people in scores of countries around the world, with a diversity of lived experience that boggles my mind. Art that is still being made, lovingly, passionately, sometimes painstakingly, a post at a time, creating something beautiful that none of us has known before, and that would not at all be the thing it is, if it weren’t for the incredible breadth and mixture of people taking part. If it weren’t for the Kiwis and Aussies who called us to account for the seasons being distinctly Northern-Hemisphere and not at all representative of the reality, if it weren’t for Europeans who speak a wealth of languages from which they can draw and enrich their characters, if it weren’t for schoolchildren in all kinds of countries in Africa and Asia for whom the site has perhaps held the most excitement, drawing them into a whole new world, and encouraging them forward even as they deal with the realities of their education and life beyond.

The beauty of the Internet has provided this safe space and opportunity, this welcoming and passionate community, to people from all kinds of walks of life all over the world, has allowed us all to make wonderful art together, and I love it for that.

HNZ & All Around the Wizarding World only exists because our people are from All Around the [Real] World. And it’s a magical thing.

I hope you find it as magical as I do.

~Nick


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Admin Stuff community Positivity

HNZ’s Lovely Community: Passionate

Last week, I regaled you with an account of how great the community on Hogwarts New Zealand is because of just how welcoming it has been for years, and continues to be to this day.
The other thing that springs to mind when I try to consider what makes HNZ’s community so special is how passionate you, the members, are.

Passionate about Harry Potter, yes.
Passionate about writing, naturally.
Passionate about a whole lot of things unique to your individual lives, undoubtedly.
More importantly than all of these things for our context, however, is that the people on HNZ are also quite passionate about HNZ.

Perhaps this is why we’re as welcoming as we are: we care about HNZ a lot, and we want to help others see how special it can be. If ten seconds of our time will make the difference between somebody throwing themselves head-first into the beautiful quagmire that we call HNZ or them turning away and missing out on something we’ve all come to know and love, then it’s worth our ten seconds to share just a little piece of the magic!

It’s easy to participate in something and not really care about it at all: to do something because it does something for us, or is a way to kill time, or because our friends are part of it, or because it’s what we’ve always done… and that shows, it’s quite transparent. But when somebody genuinely cares about what they do, when they’re excited about what they take part in, that shows too – and it’s attractive to other people. It’s exciting to be in a place where other people are excited! HNZ provides that space for us. Even when we’re maybe not as excited as we used to be, we have friends on the board who are and who quite easily reignite a fire of excitement within us. A new plot! A new character! A new forum game! Something catches our eye and we’re back at it – all of us, passionate for a community and an experience – all of us, ready and willing to share that excitement with everybody else.

Cyndi can attest to the fact that, over the past little while, I’ve been digging through old topics and posts. Most long forgotten, almost all of them hidden away. One of the topics I found was a topic where a user had joined HNZ for the express purpose of putting it down, of talking about all the things they didn’t like about it and how awful they felt the people were. Apparently no staff were near at hand when this occurred, because it soon became three pages of users coming to HNZ’s defence. This anecdote makes clear that while maybe not particularly wise in their decision to feed the troll, the community on HNZ is undoubtedly devoted to this board. No matter its flaws or failings, we love the site and want others to, as well.

We’ve all poured something into the board and left our mark on it – HNZ is different for our having been a part of it. It sometimes amazes me how many people I can recall from our community who spent, in the grand scheme of things, a fairly short amount of time with us – but they were excited when they did! They participated, they were noticed, they shared their passion with other people: and that’s what stuck around. Even they left HNZ changed. It’s no wonder that so many users from ages of the site long gone return so often – a piece of them is with us on HNZ. It was a part of their lives, and for however long they were on the board they were a part of ours and that doesn’t change, even though the site does. So many users remark on how different HNZ is from what they remember and knew: and it is different, because as each member of our community comes and goes the site itself changes with that flow – but I think they’d all agree something recognizable and true to the HNZ they loved remains. The mark our enthusiasm left on the site is still there. Perhaps a little faded with time, or difficult to recognize at first glance, but there nevertheless, and that’s special.

“Crackwarts” was a name for HNZ almost from the very beginning – people recognized the site as addictive. In reality, though, there’s nothing unique or addictive about a forum on the internet. Topics and posts in themselves are quite mundane. Even roleplaying sites themselves can be something easily passed by. I think what makes “crackwarts” truly into “crackwarts” is that we’ve made it our own, we care about it deeply and that keeps us coming back.

You’ve cared about HNZ, and it’s crackwarts because of you.

Thanks for all your passion, it keeps us all going!

~Nick


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Admin Stuff community Positivity

HNZ’s Lovely Community: Welcoming

There’s no doubt in my mind that the community is what makes HNZ great. Our last site poll indicated that fairly well: with the community (and its constant activity) coming in second to “the roleplaying” for people’s favourite aspects of HNZ – and, if we’re honest, we know the roleplaying wouldn’t be nearly as fun without a great community participating in it. Roleplaying, after all, is a dynamic and collaborative mode of creative writing (like I talked about in this blog post) and if your collaborators suck I imagine you don’t enjoy the process very much, either.

Sometimes it’s difficult for us to pinpoint what it is, exactly, that makes HNZ’s community so unique and fun to be a part of. Did we just luck out and win the personality lottery? Is it a shared love of Harry Potter that unites us so inexplicably? Maybe, but I like to think that it’s a lot more than all that, too.

The first thing any new member should learn about our community is just how welcoming we are. With over 70% of our “welcome” topics having at least five replies, and many having a couple pages of discussion and welcome, it’s pretty clear that the community on HNZ loves to welcome people. We can all remember being that fresh face on the site that didn’t have a clue what was going on and needed a little help; or maybe a very well experienced roleplayer taking the plunge into a new and uncertain site that does things a bit differently than what you had experienced elsewhere. I have often recounted that, when I joined HNZ, I had no clue what I was signing up for. I found a link on Facebook and thought I’d found like a Harry Potter flash game. An excellent way for me to waste away an evening in ninth grade – registering with the username cedric_diggs I was prepared to take the site by storm! If it weren’t for the patient and welcoming community (mostly newcomers themselves) that existed on HNZ already, it would have just be a mistaken registration and an awful disappointment before moving on with life. Seven years and a couple of major life changes later, I’m still on HNZ (probably the longest night of playing a flash game in recorded history 😉 ) – and that’s because of the culture of the community that existed then, and continues to exist today.

HNZ’s assault of welcome is an amazing first impression for newcomers, no matter their level of comfort, and helps keep everybody grounded. It’s easy to become elitist, to have cliques, to snub the newcomer and favour the people we already know over those we don’t. That’s kind of human nature. It’s all the more impressive, then, that HNZ hasn’t succumbed to that. Instead, even the most prolific roleplayers can be found offering to start a fresh topic (maybe even a whole new character!) to get the newest person involved. Before I can even get to a welcome topic (a forum I have subscribed to so nobody falls through the cracks) I often find somebody else has already posted a whole message including a link to the site documentation, who the staff are that they can contact for help, and a personal offer of any help or roleplay as well. Then five more members also offer personal help and joining in roleplays. And soon enough the person we’re welcoming has no excuse to not feel included and participate in what’s going on, to become just as integral a member of the site as everybody else and has a positive experience of welcome that he or she can pass on to the next person who joins the board.

Maybe it’s the warm welcomes we received ourselves, and the love and support we find in other members of the site even today, that encourages people in our community to take time to pass on that experience to other people. It can certainly be scary joining a website like HNZ. I am not unaware of how overwhelming it can be, and with a tight-knit community it can often seem like a futile task to penetrate the existing fortress and truly feel like a member of the community: but I think we do a great job of disabusing people of those notions. It would be pretty easy to laugh off a person who joined as cedric_diggs but instead we let him become a professor, and endured him breaking into open roleplays he really had no place in, and godmodding characters, and replying to roleplays he wasn’t in with out of character comments – and forgave all of these egregious offences where perhaps a more serious community would have eschewed him or taken the ban hammer to him already. This is likely why we allow for so many chances before we take action against people who are breaking the rules – because we assume they’re not malicious and want people to just be able to learn the ropes like we got to, and experience how forgiving HNZ can be, as well, and be welcoming of differences, despite not necessarily having the most amazing past on the board; but I think I’m getting off to a whole other part of why HNZ’s community is so lovely.

It’s definitely hard to express why HNZ, as a community, is so special – but there’s no doubt in my mind that at least part of the reason is how welcoming we have been, and continue to be, to new people who join our community such that they actually can join in and don’t forever feel like an outsider. That’s no easy task, and so it’s all the more impressive that it’s the reality of our board.

This is an idea I’m going to explore a little more over the coming weeks – so look back for more excitement!

Thanks for being welcoming, HNZ, and make sure to keep it up!

~Nick


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Admin Stuff Future HNZ OOC

What goes into implementing a suggestion?

Suggestions are something I care very deeply about, but I know that from a user’s perspective it can seem like they’re not very often considered, or the answer is “no” far too often than it’s “yes”.

Lately, James has taken to making suggestions fairly frequently; which is great. I like having ideas thrown around, and implemented one of his suggestions, pointed out that another suggestion has been an ongoing discussion on HNZ for a while now, and had to say ‘no’ to at least one major idea. I don’t like saying no without explaining myself, but I also decided to seize the opportunity to explain what goes into a ‘no’ response most of the time. You can read my original post here, but I know that not everybody reads every suggestion topic or reply and that specific topic will be buried soon enough: so why not immortalize the process in a blog post?!

Why not, indeed. So that’s what this is!
Boiled down, when we consider a suggestion we ask three main questions:

  • How hard is it to do?
    This can be the most difficult question for people outside of the staff team to answer, so I don’t want it to be something that dissuades people from making suggestions. Sometimes you’ll think something is quite hard but it’s simple enough, and other times you’ll imagine something to be quite simple (because the concept is simple) but it’ll be very involved to implement.
    This is also never the sole determining factor in a decision. I don’t shy away from difficult projects, but each question is considered in relationship to all the others. Our first consideration is simply getting a sense for how big of an undertaking something might be. What would it take to do it, assuming we do?
    I will say, though, that it can be incredibly frustrating when users assume things about whatever they’re suggesting and how simple it really should be to just do, without having any sense for things behind the curtain, as it were.
    So suggest freely, please! But also please remember that this isn’t something you can gauge, and trust us to be able to determine what a suggestion will take to make a reality.
  • How useful is it? To how many people?
    Plenty of ideas are neat and creative, but maybe not particularly useful. Sometimes neat things are done just for the sake of something cool being around even if nobody will ever really need it and it won’t make anybody’s life easier on the site. Once again, this will never be the sole determining factor in if we act on an idea but already you can see how these questions interact with each other. If the suggestion would be a colossal task to implement, but isn’t going to change anything tangible on the board, it doesn’t seem like a great idea to pour time and energy into something like that.
  • What impact will it have on site activity?
    We care about HNZ and its general health and activity, so when we make changes we need to be mindful of how it will influence the activity on the board: both positively and perhaps negatively. Sometimes a major change is suggested that we know may upset some users, and so trying to gauge what the risk of such a change is and if it’s worth doing despite that risk is important. Alternatively, some changes may promote increased activity and still others might be a net-neutral change.
    Obviously this factor, too, is never the sole determining factor in the fate of a suggestion – but it is weighed against the others. Perhaps a suggestion would slightly increase activity (great!) but would be a lot of hard work for the staff to make happen – we might feel that the staff time could be better spent doing something else that might encourage user participation on the site even more.

In my original post on this matter, I provided a few tangible case-studies for applying these criteria.
First, the Quidditch System was a fairly large amount of work (and, truth be told, work is still ongoing!) and while it’s highly useful, it’s only useful to set of users with active student characters on house Quidditch teams. At this point, it would seem adding it isn’t worth the effort. But Quidditch was always very popular on the site and spurred plenty of discussion and followup RPs – this knowledge allowed us to determine that it would be worthwhile because it’d let us have Quidditch played more easily and so more often.

Even small suggestions like being able to clear more than one notification at once work well with these questions: It’s not much work, it’s pretty handy, and it won’t really impact site activity either way – so why not implement it?

These questions are by no means a law, and there’s plenty of wiggle room for considering what people just want, or what might be an interesting project for us to work on (or a new opportunity for the site to grow, even if it’s risky), but it’s been a helpful guide and I think knowing about it will help people better understand where we come from when we approach suggestion topics.

Keep your ideas coming – even if they’re not all adopted, the ones that are make it all worthwhile!

~Nick


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Admin Stuff Blog HNZ OOC Rants

Try to enjoy the journey (Or “A Roleplay is not a Fanfiction”)

Anybody who was part of a conversation in Shouty tonight likely spied a seemingly random outburst on my behalf – raging against something which many probably see as a non-issue.

Excerpts from my glorious rantings included such gems as:

Neville also didn’t fit the Gryffindor image. Lesson: Stop ‘yer cryin’. Sorting hat did it right. Make it work. Develop a character. Dare to have your plans be dynamic.

The point is the sorting hat gets it right. A roleplayer would put Neville in Hufflepuff and say he has his brave moments but is mostly a Hufflepuff.

My point is that roleplayers are dumb. They plan a whole character’s life and have a tantrum if their character’s life is interrupted in its idealistic perfection at all by actually interacting with other characters or responding to situations

and

It defeats the purpose of an interactive RPG if we all define our character’s paths and have them go down them in a straight shot without room for deviation or error.

I’d like to preface the following by stating that it’s not directed at anybody in particular. The conversation in shouty definitely brought it back to mind, but this has been something that has bothered me for some time (as you’ll see in my rant to follow).

My point is a simple one, and I think it ties tightly back in to what Amanda posted nearly a year ago in her post Open Says Me – the fun of roleplaying (to me, at least) is the insane things that just happen. How two people in the real world, with very different lives, writing styles, and ideas, come together in collaboration to create something epic – each controlling a character and writing in half of a story, all the while actively enjoying and reacting to the half that they have no power over. Influencing their own half of the story. Veering off course wildly – perhaps never to return.

Ever since Sorting on HNZ began people have gamed the form. I’m no fool: I know it’s done, and it frustrates me. Not because we suddenly have 1000000 stereotypical Slytherins demanding Slytherin or death to all (though, don’t get me wrong, that’s absolutely dumb) – but because it steals some of the excitement away from the sorting process and the actual roleplay. You, as a roleplayer, have developed a character with certain hopes and dreams you have – but you’re a roleplayer in a text-based, play by post, RPG. You’re not an author of a fanfiction. You, perhaps unfortunately (though, in my view, quite fortunately), have merely 50% of the control. Sometimes less. You can shape your character. You can mould your character. You can put your character in the right place at the right time. You can’t determine their fate in every respect. Because you need to work with other people. When we refuse to do that, or we game the system, we rob not only others of a proper and full experience – but I think we rob ourselves of some of the excitement of roleplaying, as well.

Fanfictions are great. Novellas, and literature: can’t get enough of it. But HNZ isn’t for those things. HNZ is for coming together as a community and crafting something brilliant and unique. Bringing our own ideas to the table and compromising with other people to see what new and exciting things will come out of it.

My case-in-point for this argument is a topic I had when HNZ was perhaps the most fun it ever has been for me. It’s a roleplay which, while I cringe to link to it now after so many years, still makes it in every reminiscing sufficiently veteraned members of the site makes. Countless lists of favourite roleplays include this thread. A Brotherhood Sized Bet. If you haven’t read it: do.

That thread, an icon of HNZ’s past and of what is great about roleplaying, happened almost entirely spontaneously. My entering it, unplanned. What happened to my character: grossly unexpected. I had no idea. And I had to react to it as I read the post. No preparation, no planning ahead, no avoiding the topic lest it should change something key about my character, no shutting down the roleplay as soon as I didn’t like where it was heading.

We all have plans and goals for our characters. That’s natural and to be expected. But, as in life, it’s the journey that our characters go on that counts. Fast tracking and pre-planning everything, while ensuring it happens, steals something gravely important about the experience that HNZ offers from you. Something that definitely should never be stolen away. I miss it severely and I don’t want to see others never having experienced it at all.

“Make it work. Develop a character. Dare to have your plans be dynamic.” I think that’s a fair summary of what it is that needs to be done. Developing a character should be an active process, ongoing and changing as roleplays happen and partners in the roleplay throw in unexpected, amazing, surprises – like life offers to us each and every day. Have plans be organic, not static – make the roleplay interesting, not scripted and entirely two dimensional. Boring. When somebody offers you something in a roleplay that didn’t quite fit the master plan, or the sorting hat puts your blood supremacist sadist in Hufflepuff: make it work. It’s an opportunity to have a lot of fun, not a sentence to death and destruction for your character (though that could be fun too, couldn’t it?).

Hoping you’ll soon find your characters entirely out of control, developing whole new lives of their own, and surprising and surpassing even your wildest thoughts and plans for them,

~Nick


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The insult that is stealing

This post was started in March, saved as a draft, then forgotten about. I’m publishing it now for no reason, really.


It can be pretty frustrating, being a content creator on the Internet. (Or, as most of you on HNZ know I don’t create much content anymore, I fear – a content administrator. 😉 )
The problem often is that your stuff gets stolen, taken by other people, and you find out about it somewhere down the line when it’s too late to really react. It’s an unfortunate reality, and for all the safeguards that exist to prevent this, none of them work really perfectly – and none of them work very well when you consider the ZetaBoards forum platform.

That all said, it hasn’t usually been malicious third parties taking things randomly from us. In fact, random third parties more often request permission to use our content and attribute it to us. The real evil seems to come from members of our community.

Countless users of HNZ have decided, after some time, that HNZ might not be just right for them, for whatever reason. So they decide they’ll start their own RPG, but instead of spending time creating their own content (codes, documentation, etc.) they take what HNZ already had in place. This has always been quite confusing to me. HNZ isn’t good enough for them, so they want better and know they can do better – but in the process of doing better than us, they just take what we have and claim it as their own.

Traditionally, I’ve come across communities made by HNZ people with other HNZ people as the regular membership filled with HNZ content. Not just their characters and their RPs (which they’re free to do with as they will, obviously) but also our rules documentation, our forum images, anything that tickled their fancy, and I’m left amazed.

More recently, however, a beast of a different kind has reared its ugly head. HNZ now has a set of useful and dynamic tools that set it apart from similar boards. These tools include the gradebook, the shop system, galleons, etc. etc. etc. These are uncommon codes because they take webhosting and a little bit of coding know-how, two things a lot of people can’t be bothered with. So instead, they try to take HNZ’s.

The thing is, with an external host it’s pretty simple to track down who’s accessing your site, and how they’re doing it. I’ve caught four boards now trying to use the like system from HNZ, if not the gradebook and galleons as well. (They’re pretty much useless without approved staff accounts being able to set up galleons, or assign grades, or anything else, but it’s still the thought that counts – and this thought was malicious.)

Additionally, I’ve caught a couple of the same people stealing HNZ’s custom themes for use on their own boards.
Fortunately, being on the support staff makes it easier to prove stolen content is mine and have such communities closed – but it’s an inevitable and unrelenting frustration to see things stolen, and people believing that we’re stupid enough for them to get away with it.


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What the HELL is a [Pureblood]?!

I’ve been seeing a lot of pureblood applications and denying my fair share of them. But why are so many of them denied?

Put simply, I’m not convinced that people on HNZ really understand what it is to be a Pureblood.
The Pureblood Site Doc explains that:

J.K Rowling has stated that ‘true’ pure-bloods do not exist in the magical world, and that any family that claims to be entirely ‘pure’ has simply erased muggles and squibs from their family trees.

This means that “pureblood” by definition can never be entirely met. So what, then? The site documentation goes on to explain what we’ll consider a pureblood:

With this knowledge in mind we have set our definition of a ‘Pureblood’ to be that all great-grandparents and any direct ancestors below them were all magical. This, of course, also means that your character can have two magical parents and still not be a ‘pure-blood’.

What the document fails to explain is that your character can also have two parents who are not pureblood and still be, themselves, a pureblood (for the considerations of HNZ).

How is that even possible?!” you may be thinking to yourself. Well, it’s quite simple, actually. Just take a look at this helpful chart I’ve made:

Pureblood Explanatory Chart
Nick’s awesome art explaining HNZ policy

In the above image, only the person in red is a pureblood. The rest of the family, though, is obviously magical. Why aren’t the pureblood’s parents also purebloods? We simply don’t see their great-grandparents (another set of 8 people per parent (16 more people if you consider them together), one of which could have surely been non-magical – who knows?). Maybe their parents are purebloods. But then the odds of their grandparents also being purebloods? Extremely unlikely – another 12 people per grandparent to consider.

So, when a person submits a pureblood request but says that their character is a pureblood because all the way back to their great-grandparents are also purebloods… that’s just ridiculous. And approving 15 purebloods at once is something we’re extremely unlikely to undertake.

So, when you apply for a pureblood remember these simple things:

  • Your character’s direct ancestors, up to their great-grand parents are required to be magical but not purebloods
  • Your character can be the first pureblood in their family.
  • Approving 15+ purebloods at once is not something we like to do, or likely will do.
  • Your character can’t be part-giant/part-veela/part-monkey and still be a pureblood
  • Nick likes cookies and Cyndi likes chocolate
    These point will help you a lot!

I hope this clarifies a few things and helps you in all future pureblooding adventures!

~Nick

Post-Script: And try not to be too cliche in your applications! Originality gets you 5 million bonus points. The cliche applications are:

  1. My character is pureblood, thinks they’re better than everybody else, will hate everybody – not being a pureblood will change their character tonnes
  2. My character is pureblood, thinks they’re better than everybody else, but this will change and they will see the error of their ways
  3. My character is a pureblood, but doesn’t think anything of it. They will show that not all purebloods are bad. (Or they will crusade for the rights of people who aren’t purebloods.)

If you could shy away from those topics… that’d be grand. 😉


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Oopsies

So I accidentally deleted the site staff blog.
But, as you can see: it’s been restored!
This is thanks to the magic of:
1) Automated backups
2) One manual backup in November
3) Google (Cached pages)

As a result of all of the above, the blog is back up to its normal level of stuff except for:
Pat’s most recent blawg.

Sorry, Pat.
I wubz j00! (I guess this just means you’ll have to blog again, twice as hard!)

It was totally my fault, too. I need to stop clicking things without fully understanding what they do. :r (And just think, they let me in HNZ’s Admin CP. xD )

Sorry once more. =[

~Nick


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